Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::ShaderStage::MeshletCulling Namespace Reference

Enumerations

enum  Binding : uint32_t {
  MESHLET_CULLING_INDICES = 0 ,
  MESHLET_CULLING_BOUNDS = 1 ,
  MESHLET_CULLING_FRUSTUM_PLANES = 2 ,
  MESHLET_CULLING_COUNTS = 3 ,
  MESHLET_CULLING_BINNED_RENDERING = 4
}

Enumeration Type Documentation

◆ Binding

Enumerator
MESHLET_CULLING_INDICES 
MESHLET_CULLING_BOUNDS 
MESHLET_CULLING_FRUSTUM_PLANES 
MESHLET_CULLING_COUNTS 
MESHLET_CULLING_BINNED_RENDERING 

Definition at line 74 of file GpuDataLayouts.hpp.