Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::ShaderStage::MeshletUnpackingV2 Namespace Reference

Enumerations

enum  Binding : uint32_t {
  UNPACKING_ALLOCATIONS = 0 ,
  UNPACKING_BIN_OFFSETS = 1 ,
  UNPACKING_OUTPUT = 2 ,
  UNPACKING_SURVIVOR_COUNT = 3 ,
  UNPACKING_LOD_CLUSTER_SURVIVOR_COUNT = 4
}

Enumeration Type Documentation

◆ Binding

Enumerator
UNPACKING_ALLOCATIONS 
UNPACKING_BIN_OFFSETS 
UNPACKING_OUTPUT 
UNPACKING_SURVIVOR_COUNT 
UNPACKING_LOD_CLUSTER_SURVIVOR_COUNT 

Definition at line 58 of file GpuDataLayouts.hpp.