Vulkan Schnee 0.0.1
High-performance rendering engine
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EngineCore::ShaderStage::PrimitiveBinning Namespace Reference

Enumerations

enum  Binding : uint32_t {
  BINNING_CULLING_SURVIVORS = 0 ,
  BINNING_PRIMITIVE_MESHLET_DATA = 1 ,
  BINNING_ALLOCATIONS = 2 ,
  BINNING_PIPELINE_COUNTERS = 3 ,
  BINNING_SURVIVOR_COUNT = 4 ,
  BINNING_LOD_CLUSTER_SURVIVORS = 5 ,
  BINNING_LOD_CLUSTER_SURVIVOR_COUNT = 6 ,
  BINNING_CLUSTER_LOD_DATA = 7 ,
  BINNING_PRIMITIVE_MESHLET_DATA_LOD = 8
}

Enumeration Type Documentation

◆ Binding

Enumerator
BINNING_CULLING_SURVIVORS 
BINNING_PRIMITIVE_MESHLET_DATA 
BINNING_ALLOCATIONS 
BINNING_PIPELINE_COUNTERS 
BINNING_SURVIVOR_COUNT 
BINNING_LOD_CLUSTER_SURVIVORS 
BINNING_LOD_CLUSTER_SURVIVOR_COUNT 
BINNING_CLUSTER_LOD_DATA 
BINNING_PRIMITIVE_MESHLET_DATA_LOD 

Definition at line 50 of file GpuDataLayouts.hpp.