Vulkan Schnee 0.0.1
High-performance rendering engine
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VrMovementComponent.h File Reference
#include "Engine/Component/LogicComponent.h"
#include "Engine/World/SceneGraph.h"
#include <glm/glm.hpp>
#include <memory>
Include dependency graph for VrMovementComponent.h:

Go to the source code of this file.

Classes

class  Engine::Components::VrMovement
 Component that handles VR player movement using controller inputs. Writes locomotion to the actor's SceneNode, which the camera reads from. More...

Namespaces

namespace  Engine
namespace  Engine::Rendering
namespace  Input
namespace  Engine::Components