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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Mesh/GltfLoader.h"#include "Engine/Mesh/Vertex.h"#include "Engine/Texture/ExrLoader.h"#include "Engine/World/Transform.h"#include "Engine/Mesh/AssetManager.h"#include <future>#include <plog/Log.h>#include <sstream>#include "Engine/Core/Engine.h"#include "Engine/Core/Optional.h"#include "Engine/Logging/TracyMacros.hpp"#include "Engine/Core/Settings.h"Go to the source code of this file.
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
Macros | |
| #define | EXTRACT_VERTEX_DATA(view, attribKey) |
| #define | MATCH_MATERIAL(name, type, ...) |
| #define EXTRACT_VERTEX_DATA | ( | view, | |
| attribKey ) |
Referenced by EngineCore::GltfLoader::GltfVertexData::GltfVertexData().
| #define MATCH_MATERIAL | ( | name, | |
| type, | |||
| ... ) |
Referenced by EngineCore::GltfLoader::GltfMaterialData::setupMaterialData().