|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
#include <cstring>#include <Engine/Mesh/GltfLoader.h>#include <Engine/Texture/Ktx2Loader.h>#include <Engine/Texture/TextureType.h>#include <filesystem>#include <optional>#include <tiny_gltf.h>#include <vk_mem_alloc.h>#include <vulkan/vulkan_core.h>Go to the source code of this file.
Classes | |
| class | Engine::Assets::RuntimeTexture |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Rendering |
| namespace | Engine::Core |
| Core audio subsystem owning the miniaudio engine and managing playback. | |
| namespace | Engine::Assets |