Vulkan Schnee 0.0.1
High-performance rendering engine
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Texture.h File Reference
#include <cstring>
#include <Engine/Mesh/GltfLoader.h>
#include <Engine/Texture/Ktx2Loader.h>
#include <Engine/Texture/TextureType.h>
#include <filesystem>
#include <optional>
#include <tiny_gltf.h>
#include <vk_mem_alloc.h>
#include <vulkan/vulkan_core.h>
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Classes

class  Engine::Assets::RuntimeTexture

Namespaces

namespace  Engine
namespace  Engine::Rendering
namespace  Engine::Core
 Core audio subsystem owning the miniaudio engine and managing playback.
namespace  Engine::Assets