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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/World/Transform.h"#include "Engine/Logging/TracyMacros.hpp"#include <glm/ext/matrix_transform.hpp>#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <glm/gtx/matrix_decompose.hpp>#include <glm/gtx/quaternion.hpp>#include <iostream>#include <tiny_gltf.h>#include "Engine/Ecs/EcsData.h"#include "Engine/Serialization/GlmSerialize.h"Go to the source code of this file.
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
| namespace | Ecs |
| Data structs for the Entity Component System. | |