Vulkan Schnee 0.0.1
High-performance rendering engine
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GameModule.h File Reference
#include "Engine/Entity/Entity.h"
#include "GLFW/glfw3.h"
#include <filesystem>
#include <memory>
#include <vector>
Include dependency graph for GameModule.h:

Go to the source code of this file.

Classes

class  Engine::GameModule

Namespaces

namespace  Engine
namespace  Engine::Core
 Core audio subsystem owning the miniaudio engine and managing playback.