Vulkan Schnee 0.0.1
High-performance rendering engine
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ApplicationContext.h File Reference
#include "Exceptions.h"
#include <filesystem>
#include <mutex>
#include <openxr/openxr.h>
#include <vulkan/vulkan_core.h>
#include <vk_mem_alloc.h>
#include <openxr/openxr_platform.h>
#include <optional>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
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Classes

class  Engine::Exceptions::Environment
 Is thrown when the environment for the game is not setup properly. So for example if we cant find an openxr runtime this is thrown. More...
class  Engine::Exceptions::MissingVulkanFeature
 Thrown when the vulkan device is missing features which are required for the engine. More...
class  Engine::Core::SamplerCache
class  Engine::Core::ApplicationContext
 The application context is the core class which stores the basic openxr and vulkan objects. More...
struct  Engine::Core::ApplicationContext::QueueFamily
struct  Engine::Core::ApplicationContext::QueueFamily::Family

Namespaces

namespace  Engine
namespace  Engine::Exceptions
namespace  Engine::Core
 Core audio subsystem owning the miniaudio engine and managing playback.