16 return std::filesystem::exists(path);
static std::string getEngineRoot()
static bool doesFileExist(const std::filesystem::path &path)
static bool doesGltfFileExist(const std::filesystem::path &path)
static bool doesExrFileExist(const std::filesystem::path &path)
static constexpr std::string getProjectRoot()
Gets the root location of the whole game. This is.
Log category system implementation.