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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <Path.h>
Static Public Member Functions | |
| static std::string | getEngineRoot () |
| static constexpr std::string | getProjectRoot () |
| Gets the root location of the whole game. This is. | |
| static constexpr ConstexprPath | engineGeometry () |
| Path to engine geometry assets @lsp_source_path Engine/geometry/Defaults @lsp_source_path Engine/geometry. | |
| static constexpr ConstexprPath | engineShaders () |
| Path to engine shaders @lsp_source_path Engine/shaders. | |
| static constexpr ConstexprPath | engineTextures () |
| Path to engine textures @lsp_source_path Engine/textures. | |
| static bool | doesFileExist (const std::filesystem::path &path) |
| static bool | doesGltfFileExist (const std::filesystem::path &path) |
| static bool | doesExrFileExist (const std::filesystem::path &path) |
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Definition at line 23 of file Path.cpp.
References doesFileExist().
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Definition at line 15 of file Path.cpp.
Referenced by doesExrFileExist(), and doesGltfFileExist().
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Definition at line 19 of file Path.cpp.
References doesFileExist().
Referenced by Ecs::ModelAssetPipeline::submitLoadModel().
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inlinestaticconstexpr |
Path to engine geometry assets @lsp_source_path Engine/geometry/Defaults @lsp_source_path Engine/geometry.
Definition at line 45 of file Path.h.
Referenced by EngineCore::Rat::Rat().
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inlinestaticconstexpr |
Path to engine shaders @lsp_source_path Engine/shaders.
Definition at line 53 of file Path.h.
Referenced by EngineCore::Renderer::allocateDescriptors(), EngineCore::Renderer::createBinningAllocatorResources(), EngineCore::Renderer::createHiZGenerationResources(), EngineCore::Renderer::createHiZSPDResources(), EngineCore::Renderer::createMeshletCullingDispatcherResources(), EngineCore::Renderer::createMeshletCullingResources(), EngineCore::Renderer::createMeshletUnpackingDispatcherResources(), EngineCore::Renderer::createMeshletUnpackingResources(), EngineCore::Renderer::createPrepareDrawResources(), EngineCore::Renderer::createPrimitiveCullingResources(), EngineCore::Renderer::createVertexShaderPathResources(), EngineCore::Renderer::createVSInstancedDrawingResources(), and EngineCore::Renderer::getPipelineConfig().
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inlinestaticconstexpr |
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staticconstexpr |