Actor(std::shared_ptr< SceneNode > sceneNode, Scene *owningScene)
T * addComponent(Args &&... args)
Adds a component to the entity. Checks for uniqueness if the component defines 'static constexpr bool...
A component which can be attached as many times to an actor as one wants. It makes it possible to ren...
static constexpr ConstexprPath engineGeometry()
Path to engine geometry assets @lsp_source_path Engine/geometry/Defaults @lsp_source_path Engine/geom...
Rat(const std::shared_ptr< SceneNode > &node, Scene *owningScene)
Log category system implementation.