#include <array>
#include <string>
#include <filesystem>
#include <ostream>
#include <string_view>
#include "Engine/Files/GeneratedAssetManifest.h"
Go to the source code of this file.
|
| namespace | Engine |
| namespace | Engine::Core |
| | Core audio subsystem owning the miniaudio engine and managing playback.
|
◆ CREATE_ASSET_PATH
| #define CREATE_ASSET_PATH |
( |
| assetPath | ) |
|
Value: [] { \
constexpr auto verifiedAssetPath = (assetPath); \
"Asset path is not present in GeneratedAssetManifest"); \
return verifiedAssetPath; \
}()
consteval bool assetExists(const ConstexprPath< N > &path)
Definition at line 153 of file Path.h.