#include <Path.h>
Definition at line 101 of file Path.h.
◆ doesExrFileExist()
| bool Engine::Core::Path::doesExrFileExist |
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const std::filesystem::path & | path | ) |
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◆ doesFileExist()
| bool Engine::Core::Path::doesFileExist |
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const std::filesystem::path & | path | ) |
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◆ doesGltfFileExist()
| bool Engine::Core::Path::doesGltfFileExist |
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const std::filesystem::path & | path | ) |
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◆ engineFonts()
| constexpr auto Engine::Core::Path::engineFonts |
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| ) |
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inlinestaticconstexpr |
◆ engineGeometry()
| constexpr auto Engine::Core::Path::engineGeometry |
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inlinestaticconstexpr |
◆ engineShaders()
| constexpr auto Engine::Core::Path::engineShaders |
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inlinestaticconstexpr |
◆ engineSounds()
| constexpr auto Engine::Core::Path::engineSounds |
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inlinestaticconstexpr |
◆ engineTextures()
| constexpr auto Engine::Core::Path::engineTextures |
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inlinestaticconstexpr |
◆ getEngineRoot()
| std::string Engine::Core::Path::getEngineRoot |
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◆ getProjectRoot()
| constexpr std::string Engine::Core::Path::getProjectRoot |
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staticconstexpr |
Gets the root location of the whole game. This is.
The documentation for this class was generated from the following file:
- /home/magerbeton/Documents/gl3-vulkan/Engine/include/Engine/Files/Path.h