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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "../Component/MeshComponent.h"#include "Engine/Core/Window.h"#include "Engine/Mesh/AssetManager.h"#include "Engine/Physics/PhysicsEngine.h"#include "Engine/World/SceneManager.h"#include "Tick.h"#include <Engine/Core/ApplicationContext.h>#include <Engine/Input/XrInputHandler.h>#include <Engine/Renderer/MirrorView.h>#include <Engine/Renderer/Renderer.h>#include <openxr/openxr.h>#include <vector>#include <vulkan/vulkan_core.h>#include <future>#include <atomic>#include <Engine/Renderer/NamedThreadPool.h>Go to the source code of this file.
Classes | |
| class | EngineCore::Engine |
| class | EngineCore::EngineManager |
| Singleton which stores a pointer to the engine object. More... | |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |