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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Audio/AudioEngine.h"#include "Engine/Mesh/AssetManager.h"#include "Engine/Physics/PhysicsEngine.h"#include "Engine/World/WindField.h"#include "Engine/World/SceneManager.h"#include <Engine/Core/ApplicationContext.h>#include <Engine/Input/XrInputHandler.h>#include <Engine/Renderer/Renderer.h>#include <vector>#include <vulkan/vulkan_core.h>#include <future>#include <atomic>#include <Engine/Renderer/NamedThreadPool.h>#include "Engine/Logging/TracyVkContextManager.h"Go to the source code of this file.
Classes | |
| class | Engine::EngineKern |
| class | Engine::EngineManager |
| Singleton which stores a pointer to the engine object. More... | |
Namespaces | |
| namespace | Input |
| namespace | Engine |
| namespace | Engine::Debug |
| namespace | Engine::Debug::UI |
| namespace | Engine::Rendering |