Vulkan Schnee 0.0.1
High-performance rendering engine
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Engine.h File Reference
#include "../Component/MeshComponent.h"
#include "Engine/Core/Window.h"
#include "Engine/Mesh/AssetManager.h"
#include "Engine/Physics/PhysicsEngine.h"
#include "Engine/World/SceneManager.h"
#include "Tick.h"
#include <Engine/Core/ApplicationContext.h>
#include <Engine/Input/XrInputHandler.h>
#include <Engine/Renderer/MirrorView.h>
#include <Engine/Renderer/Renderer.h>
#include <openxr/openxr.h>
#include <vector>
#include <vulkan/vulkan_core.h>
#include <future>
#include <atomic>
#include <Engine/Renderer/NamedThreadPool.h>
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Classes

class  EngineCore::Engine
class  EngineCore::EngineManager
 Singleton which stores a pointer to the engine object. More...

Namespaces

namespace  EngineCore
 Log category system implementation.