39 virtual void tick(
double deltaTimeSeconds );
This is the interface which is used to call a tick function on an object. Everything which should be ...
virtual void tick(double deltaTimeSeconds)
Function called each frame when a tick component has been registered with EnTT Ecs::Tick.
virtual void postTick()
Function which executes immediately after the execution of ITickable::postTick()
virtual ~ITickable()=default
Destroys a tickable object.
virtual void preTick()
Function which executes immediately before the execution of ITickable::preTick()
@ PlayerLocomotionStep
Player movement update order after input.
@ InputStep
Input collection and action processing order.
@ TrackedPoseStep
XR pose update order before input consumers.
@ DefaultStep
Default tick order.