Vulkan Schnee 0.0.1
High-performance rendering engine
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InputInterface.cpp
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2
3namespace EngineCore {
5
6 void InputInterface::keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) {
7 }
8
9 void InputInterface::cursorPositionCallback(GLFWwindow *window, double xpos, double ypos) {
10 }
11
12 void InputInterface::mouseButtonCallback(GLFWwindow *window, int button, int action, int mods) {
13 }
14
15 void InputInterface::inputTickUpdate(double deltaTime) {
16 }
17}
virtual void cursorPositionCallback(GLFWwindow *window, double xpos, double ypos)
virtual void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
virtual void mouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
virtual void inputTickUpdate(double deltaTime)
Log category system implementation.