#include <InputInterface.h>
Definition at line 5 of file InputInterface.h.
◆ ~InputInterface()
| EngineCore::InputInterface::~InputInterface |
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virtualdefault |
◆ cursorPositionCallback()
| void EngineCore::InputInterface::cursorPositionCallback |
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GLFWwindow * | window, |
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double | xpos, |
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double | ypos ) |
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virtual |
◆ inputTickUpdate()
| void EngineCore::InputInterface::inputTickUpdate |
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double | deltaTime | ) |
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virtual |
◆ keyCallback()
| void EngineCore::InputInterface::keyCallback |
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GLFWwindow * | window, |
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int | key, |
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int | scancode, |
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int | action, |
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int | mods ) |
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virtual |
◆ mouseButtonCallback()
| void EngineCore::InputInterface::mouseButtonCallback |
( |
GLFWwindow * | window, |
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int | button, |
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int | action, |
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int | mods ) |
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virtual |
The documentation for this class was generated from the following files: