Vulkan Schnee 0.0.1
High-performance rendering engine
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StaticMeshActor.h
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1#pragma once
5
6namespace Engine::Entities
7{
12 class StaticMeshActor : public Actor
13 {
14 public:
16 const std::shared_ptr<SceneNode> &node,
17 Scene * owningScene,
18 Asset::Path meshPath
19 );
20
21 private:
22
24 };
25} // namespace EngineCore
friend class Scene
Definition Actor.h:21
Actor(std::shared_ptr< SceneNode > sceneNode, Scene *owningScene)
Components::CollidableMesh * meshComponent
StaticMeshActor(const std::shared_ptr< SceneNode > &node, Scene *owningScene, Asset::Path meshPath)