Vulkan Schnee 0.0.1
High-performance rendering engine
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StaticMeshActor.h
Go to the documentation of this file.
1#pragma once
5
6namespace EngineCore
7{
14 class StaticMeshActor : public Actor
15 {
16 public:
17 explicit StaticMeshActor(
18 const std::shared_ptr<EngineCore::SceneNode> &node,
20 Asset::Path meshPath
21 );
22
23 private:
24
26 };
27} // namespace EngineCore
friend class Scene
Definition Actor.h:25
Actor(std::shared_ptr< SceneNode > sceneNode, Scene *owningScene)
Definition Actor.cpp:13
Scene * owningScene
Definition Actor.h:149
A component which can be attached as many times to an actor as one wants. It makes it possible to ren...
StaticMeshActor(const std::shared_ptr< EngineCore::SceneNode > &node, Scene *owningScene, Asset::Path meshPath)
Log category system implementation.