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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Entity/Entity.h"#include "Engine/World/SceneGraph.h"#include <memory>#include <optional>#include <string>#include <type_traits>#include <utility>Go to the source code of this file.
Classes | |
| struct | Engine::Entities::detail::ConstructibleWithSceneEntityFirstNodeRest< T, Args > |
| struct | Engine::Entities::detail::ConstructibleWithSceneEntityFirstNodeRest< T, First, Rest... > |
| class | Engine::Entities::Actor |
| An Actor is similar to an Engine::Entities::Entity. An actor is an Entity with a transform. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Components |
| namespace | Engine::Core |
| Manages IBL (Image-Based Lighting) resources for specular reflections. | |
| namespace | Engine::Entities |
| namespace | Engine::Entities::detail |
Concepts | |
| concept | Engine::Entities::detail::ConstructibleWithActorContext |