Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Actor.h File Reference
#include "Engine/Entity/Entity.h"
#include "Engine/World/SceneGraph.h"
#include <memory>
#include <optional>
#include <string>
#include <type_traits>
#include <utility>
Include dependency graph for Actor.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  Engine::Entities::detail::ConstructibleWithSceneEntityFirstNodeRest< T, Args >
struct  Engine::Entities::detail::ConstructibleWithSceneEntityFirstNodeRest< T, First, Rest... >
class  Engine::Entities::Actor
 An Actor is similar to an Engine::Entities::Entity. An actor is an Entity with a transform. More...

Namespaces

namespace  Engine
namespace  Engine::Components
namespace  Engine::Core
 Manages IBL (Image-Based Lighting) resources for specular reflections.
namespace  Engine::Entities
namespace  Engine::Entities::detail

Concepts

concept  Engine::Entities::detail::ConstructibleWithActorContext