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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Component/LogicComponent.h"#include "Engine/Core/Asset.h"#include "Engine/Ecs/EcsData.h"#include "Engine/Material/MaterialTypes.h"#include "Engine/Mesh/MeshAssetRef.h"#include <string>#include <vector>Go to the source code of this file.
Classes | |
| class | Engine::Components::Mesh |
| A component which can be attached as many times to an actor as one wants. It makes it possible to render a mesh attached to an object. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Assets |
| namespace | Engine::Entities |
| namespace | Engine::Core |
| Core audio subsystem owning the miniaudio engine and managing playback. | |
| namespace | Engine::Components |