Vulkan Schnee 0.0.1
High-performance rendering engine
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MeshComponent.h File Reference
#include "Engine/Component/LogicComponent.h"
#include "Engine/Ecs/EcsData.h"
#include <string>
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Classes

class  EngineCore::MeshComponent
 A component which can be attached as many times to an actor as one wants. It makes it possible to render a mesh attached to an object. More...

Namespaces

namespace  EngineCore
 Log category system implementation.