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Vulkan Schnee 0.0.1
High-performance rendering engine
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Go to the source code of this file.
Variables | |
| extern::EngineCore::LogCategory | LogEngine |
| Engine log category declarations. | |
| extern::EngineCore::LogCategory | LogRenderer |
| Main render loop, frame timing. | |
| extern::EngineCore::LogCategory | LogVulkan |
| Vulkan API calls, validation, resource management. | |
| extern::EngineCore::LogCategory | LogLOD |
| Cluster LOD selection, hierarchy generation. | |
| extern::EngineCore::LogCategory | LogMeshlet |
| Meshlet generation, culling, unpacking. | |
| extern::EngineCore::LogCategory | LogRenderData |
| GPU buffer management, data uploads. | |
| extern::EngineCore::LogCategory | LogCompute |
| Compute shader dispatch, pipeline execution. | |
| extern::EngineCore::LogCategory | LogAssets |
| Asset loading, caching, lifecycle. | |
| extern::EngineCore::LogCategory | LogTexture |
| Texture loading, GPU upload, compression. | |
| extern::EngineCore::LogCategory | LogMaterial |
| Material compilation, shader binding. | |
| extern::EngineCore::LogCategory | LogMesh |
| Mesh/GLTF loading, geometry processing. | |
| extern::EngineCore::LogCategory | LogXR |
| OpenXR session, runtime, layers. | |
| extern::EngineCore::LogCategory | LogXRInput |
| VR input, controller tracking. | |
| extern::EngineCore::LogCategory | LogPhysics |
| Physics simulation, collision detection. | |
| extern::EngineCore::LogCategory | LogECS |
| Entity Component System operations. | |
| extern::EngineCore::LogCategory | LogScene |
| Scene management, actor lifecycle. | |
| extern::EngineCore::LogCategory | LogTemp |
| Temporary debugging (like UE's LogTemp) - always verbose by default. | |
| extern::EngineCore::LogCategory | LogFile |
| File I/O operations. | |
| extern::EngineCore::LogCategory | LogConfig |
| Configuration loading, settings. | |
| extern::EngineCore::LogCategory LogAssets |
Asset loading, caching, lifecycle.
Definition at line 54 of file LogCategories.h.
| extern::EngineCore::LogCategory LogCompute |
Compute shader dispatch, pipeline execution.
Definition at line 47 of file LogCategories.h.
| extern::EngineCore::LogCategory LogConfig |
Configuration loading, settings.
Definition at line 99 of file LogCategories.h.
| extern::EngineCore::LogCategory LogECS |
Entity Component System operations.
Definition at line 83 of file LogCategories.h.
| extern::EngineCore::LogCategory LogEngine |
Engine log category declarations.
Include this header to use any of the engine's log categories. Each category has a default verbosity (runtime) and compile-time verbosity.
Usage: #include "Engine/Logging/LogCategories.h" VS_LOG(LogLOD, Info, "Message with {} args", argCount); Engine lifecycle, initialization, shutdown
Definition at line 25 of file LogCategories.h.
| extern::EngineCore::LogCategory LogFile |
File I/O operations.
Definition at line 96 of file LogCategories.h.
| extern::EngineCore::LogCategory LogLOD |
Cluster LOD selection, hierarchy generation.
Definition at line 38 of file LogCategories.h.
| extern::EngineCore::LogCategory LogMaterial |
Material compilation, shader binding.
Definition at line 60 of file LogCategories.h.
| extern::EngineCore::LogCategory LogMesh |
Mesh/GLTF loading, geometry processing.
Definition at line 63 of file LogCategories.h.
| extern::EngineCore::LogCategory LogMeshlet |
Meshlet generation, culling, unpacking.
Definition at line 41 of file LogCategories.h.
| extern::EngineCore::LogCategory LogPhysics |
Physics simulation, collision detection.
Definition at line 80 of file LogCategories.h.
| extern::EngineCore::LogCategory LogRenderData |
GPU buffer management, data uploads.
Definition at line 44 of file LogCategories.h.
| extern::EngineCore::LogCategory LogRenderer |
Main render loop, frame timing.
Definition at line 28 of file LogCategories.h.
| extern::EngineCore::LogCategory LogScene |
Scene management, actor lifecycle.
Definition at line 86 of file LogCategories.h.
| extern::EngineCore::LogCategory LogTemp |
Temporary debugging (like UE's LogTemp) - always verbose by default.
Definition at line 93 of file LogCategories.h.
| extern::EngineCore::LogCategory LogTexture |
Texture loading, GPU upload, compression.
Definition at line 57 of file LogCategories.h.
| extern::EngineCore::LogCategory LogVulkan |
Vulkan API calls, validation, resource management.
Definition at line 31 of file LogCategories.h.
| extern::EngineCore::LogCategory LogXR |
OpenXR session, runtime, layers.
Definition at line 70 of file LogCategories.h.
| extern::EngineCore::LogCategory LogXRInput |
VR input, controller tracking.
Definition at line 73 of file LogCategories.h.