39 template <PipelineNames P>
std::vector< DynamicTexturesMaterialData > dynamicTexturesMaterialData
std::vector< NormalMaterialData > normalMaterialData
MaterialDataStorage()=default
std::vector< DiffuseFlatColorMaterialData > diffuseFlatColorMaterialData
std::vector< L0ShaderMaterialData > l0ShaderMaterialData
auto & getStorage() const
compile time getter for material data.
std::vector< MovableDiffuseShaderMaterialData > movableDiffuseShaderMaterialData
std::vector< DiffuseShaderMaterialData > diffuseShaderMaterialData
std::vector< L2ShaderMaterialData > l2ShaderMaterialData
std::vector< L1ShaderMaterialData > l1ShaderMaterialData
Log category system implementation.