Vulkan Schnee 0.0.1
High-performance rendering engine
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CameraComponent.h File Reference
#include "Engine/Component/LogicComponent.h"
#include <entt/entt.hpp>
#include <glm/glm.hpp>
#include <memory>
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Classes

class  EngineCore::CameraComponent
 A camera component that provides view and projection matrices based on its SceneNode transform. Use setActive() to mark this camera as the active camera for rendering. More...

Namespaces

namespace  EngineCore
 Log category system implementation.

Functions

CameraComponentEngineCore::getActiveCamera ()
 Gets the currently active camera.
bool EngineCore::hasActiveCamera ()
 Checks if there is an active camera set.