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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Component/LogicComponent.h"#include "SceneComponent.h"#include <glm/glm.hpp>#include <memory>Go to the source code of this file.
Classes | |
| class | Engine::Components::Camera |
| A camera component that provides view and projection matrices based on its SceneNode transform. Use setActive() to mark this camera as the active camera for rendering. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Components |
Functions | |
| Camera * | Engine::Components::getActiveCamera () |
| Gets the currently active camera. | |
| bool | Engine::Components::hasActiveCamera () |
| Checks if there is an active camera set. | |