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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Component/LogicComponent.h"#include <entt/entt.hpp>#include <glm/glm.hpp>#include <memory>Go to the source code of this file.
Classes | |
| class | EngineCore::CameraComponent |
| A camera component that provides view and projection matrices based on its SceneNode transform. Use setActive() to mark this camera as the active camera for rendering. More... | |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
Functions | |
| CameraComponent * | EngineCore::getActiveCamera () |
| Gets the currently active camera. | |
| bool | EngineCore::hasActiveCamera () |
| Checks if there is an active camera set. | |