Vulkan Schnee 0.0.1
High-performance rendering engine
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CameraComponent.h File Reference
#include "Engine/Component/LogicComponent.h"
#include "SceneComponent.h"
#include <glm/glm.hpp>
#include <memory>
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Classes

class  Engine::Components::Camera
 A camera component that provides view and projection matrices based on its SceneNode transform. Use setActive() to mark this camera as the active camera for rendering. More...

Namespaces

namespace  Engine
namespace  Engine::Components

Functions

CameraEngine::Components::getActiveCamera ()
 Gets the currently active camera.
bool Engine::Components::hasActiveCamera ()
 Checks if there is an active camera set.