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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <cstdint>Go to the source code of this file.
Classes | |
| class | Engine::Core::ITickable |
| This is the interface which is used to call a tick function on an object. Everything which should be able to tick has to implement this interface. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Core |
| Core audio subsystem owning the miniaudio engine and managing playback. | |
Enumerations | |
| enum | Engine::Core::TickPriority : int32_t { Engine::Core::DefaultStep = 0 , Engine::Core::InputStep = 1000 , Engine::Core::PlayerLocomotionStep = InputStep + 1 , Engine::Core::TrackedPoseStep = InputStep - 1 } |