Vulkan Schnee 0.0.1
High-performance rendering engine
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Tick.h File Reference
#include <cstdint>
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Classes

class  Engine::Core::ITickable
 This is the interface which is used to call a tick function on an object. Everything which should be able to tick has to implement this interface. More...

Namespaces

namespace  Engine
namespace  Engine::Core
 Core audio subsystem owning the miniaudio engine and managing playback.

Enumerations

enum  Engine::Core::TickPriority : int32_t {
  Engine::Core::DefaultStep = 0 ,
  Engine::Core::InputStep = 1000 ,
  Engine::Core::PlayerLocomotionStep = InputStep + 1 ,
  Engine::Core::TrackedPoseStep = InputStep - 1
}