Vulkan Schnee 0.0.1
High-performance rendering engine
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Material.h
Go to the documentation of this file.
1#pragma once
2
3namespace EngineCore
4{
5class Texture;
6
8 {
9 public:
11 explicit Material(Texture* colorTexture);
12
13 bool operator==(const Material& other) const;
14
15 private:
17 };
18}
Texture * colorTexture
Definition Material.h:16
bool operator==(const Material &other) const
Definition Material.cpp:11
Log category system implementation.