Vulkan Schnee
0.0.1
High-performance rendering engine
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Material.h
Go to the documentation of this file.
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#pragma once
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namespace
EngineCore
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{
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class
Texture
;
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class
Material
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{
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public
:
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Material
();
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explicit
Material
(
Texture
*
colorTexture
);
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bool
operator==
(
const
Material
& other)
const
;
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private
:
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Texture
*
colorTexture
=
nullptr
;
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};
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}
EngineCore::Material::colorTexture
Texture * colorTexture
Definition
Material.h:16
EngineCore::Material::Material
Material()
EngineCore::Material::operator==
bool operator==(const Material &other) const
Definition
Material.cpp:11
EngineCore::Texture
Definition
Texture.h:21
EngineCore
Log category system implementation.
Definition
CameraComponent.cpp:8
Engine
include
Engine
Texture
Material.h
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1.14.0