Vulkan Schnee 0.0.1
High-performance rendering engine
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Material.cpp
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3
4namespace EngineCore
5{
6
7Material::Material() = default;
8
10
11bool Material::operator==(const Material& other) const
12{
13 return colorTexture->getVkImage() == other.colorTexture->getVkImage();
14}
15} // namespace EngineCore
Texture * colorTexture
Definition Material.h:16
bool operator==(const Material &other) const
Definition Material.cpp:11
VkImage getVkImage() const
Definition Texture.cpp:249
Log category system implementation.