Vulkan Schnee 0.0.1
High-performance rendering engine
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GltfSpawner.h
Go to the documentation of this file.
1#pragma once
2#include <filesystem>
3#include <vector>
4
5namespace EngineCore {
6 class Scene;
7 class StaticMeshActor;
8
19 public:
44 static std::vector<StaticMeshActor*> spawnAll(
45 Scene* scene,
46 const std::filesystem::path& gltfPath
47 );
48 };
49}
Utility class for spawning GLTF meshes into a scene.
Definition GltfSpawner.h:18
static std::vector< StaticMeshActor * > spawnAll(Scene *scene, const std::filesystem::path &gltfPath)
A scene is the overarching structure which can spawn actors.
Definition Scene.h:17
Wrapper for entt component creation which ensures types safety and attaches the correct component wit...
Log category system implementation.