44 static std::vector<StaticMeshActor*>
spawnAll(
46 const std::filesystem::path& gltfPath
Utility class for spawning GLTF meshes into a scene.
static std::vector< StaticMeshActor * > spawnAll(Scene *scene, const std::filesystem::path &gltfPath)
A scene is the overarching structure which can spawn actors.
Wrapper for entt component creation which ensures types safety and attaches the correct component wit...
Log category system implementation.