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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "../Component/MeshComponent.h"#include "Engine/Core/Settings.h"#include "Engine/Entity/Scene.h"#include "Engine/Renderer/Buffer.h"#include <functional>#include <vector>Go to the source code of this file.
Classes | |
| class | Engine::Core::SceneManager |
| Manages game objects within a scene, handling registration, ID allocation, and GPU buffer synchronization for meshlet-to-object mappings. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Core |
| Core audio subsystem owning the miniaudio engine and managing playback. | |
Typedefs | |
| using | scene_object_id = uint32_t |
| using scene_object_id = uint32_t |
Definition at line 9 of file SceneManager.h.