Vulkan Schnee 0.0.1
High-performance rendering engine
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SceneManager.h File Reference
#include "../Component/MeshComponent.h"
#include "Engine/Core/Settings.h"
#include "Engine/Entity/Scene.h"
#include "Engine/Renderer/VulkanBuffer.h"
#include <functional>
#include <vector>
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Classes

class  EngineCore::SceneManager
 Manages game objects within a scene, handling registration, ID allocation, and GPU buffer synchronization for meshlet-to-object mappings. More...

Namespaces

namespace  EngineCore
 Log category system implementation.

Typedefs

using scene_object_id = uint32_t

Typedef Documentation

◆ scene_object_id

using scene_object_id = uint32_t

Definition at line 9 of file SceneManager.h.