#include "../Component/MeshComponent.h"
#include "Engine/Core/Settings.h"
#include "Engine/Entity/Scene.h"
#include "Engine/Renderer/Buffer.h"
#include <functional>
#include <utility>
#include <vector>
Go to the source code of this file.
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| class | Engine::Core::SceneManager |
| | Manages game objects within a scene, handling registration, ID allocation, and GPU buffer synchronization for meshlet-to-object mappings. More...
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| namespace | Engine |
| namespace | Engine::Core |
| | Manages IBL (Image-Based Lighting) resources for specular reflections.
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◆ scene_object_id