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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <btBulletDynamicsCommon.h>#include <glm/mat4x4.hpp>#include <glm/vec3.hpp>Go to the source code of this file.
Classes | |
| struct | Engine::Physics::RaycastHit |
| struct | Engine::Physics::RigidBodyCreateInfo |
| Rigid body create info is used to create a rigid body. It delivers all informations like the initial transform where the simulation should start or the mass of the object. More... | |
| class | Engine::Core::PhysicsEngine |
| The physics engine manages creating and destroying physics objects for the physics simulation. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Physics |
| namespace | Engine::Core |
| Core audio subsystem owning the miniaudio engine and managing playback. | |