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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <btBulletDynamicsCommon.h>Go to the source code of this file.
Classes | |
| struct | EngineCore::RigidBodyCreateInfo |
| Rigid body create info is used to create a rigid body. It delivers all informations like the initial transform where the simulation should start or the mass of the object. More... | |
| class | EngineCore::PhysicsEngine |
| The physics engine manages creating and destroying physics objects for the physics simulation. More... | |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |