Vulkan Schnee 0.0.1
High-performance rendering engine
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PhysicsEngine.h File Reference
#include <btBulletDynamicsCommon.h>
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
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Classes

struct  Engine::Physics::RaycastHit
struct  Engine::Physics::RigidBodyCreateInfo
 Rigid body create info is used to create a rigid body. It delivers all informations like the initial transform where the simulation should start or the mass of the object. More...
class  Engine::Core::PhysicsEngine
 The physics engine manages creating and destroying physics objects for the physics simulation. More...

Namespaces

namespace  Engine
namespace  Engine::Physics
namespace  Engine::Core
 Core audio subsystem owning the miniaudio engine and managing playback.