Vulkan Schnee 0.0.1
High-performance rendering engine
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RenderingAssetManager.h
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1#pragma once
3
4namespace Ecs
5{
7 {
8 public:
10
11 private:
12
13 };
14
15
16 class RenderingAssetManager : public Asset::AssetManager<std::filesystem::path, RenderingAsset>
17 {
18 public:
20 };
21}
Base class for asset wrappers. The data is stored in the private member variable 'data' in form of en...
Definition Asset.h:50
A manager which is used to look up existing assets and their loading state.
Definition Asset.h:141
Data structs for the Entity Component System.