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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <RenderingAssetManager.h>
Public Member Functions | |
| RenderingAsset () | |
| Public Member Functions inherited from Asset::AssetBase | |
| AssetBase (bool initializeDefaultEntity=false) | |
| virtual | ~AssetBase () |
| CpuLoadingState | getLoadingState () |
| Gets the loading state of this asset. | |
| void | requestLoad () |
| If this asset is in the UNLOADED state it will get added to the assets to load. | |
| virtual void | unload () |
| Base function for unloading the ecs data. | |
| entt::entity | getEntity () const |
| Getter for data. | |
Additional Inherited Members | |
| Protected Member Functions inherited from Asset::AssetBase | |
| virtual void | updateLoadingState () |
| Protected Attributes inherited from Asset::AssetBase | |
| CpuLoadingState | loadingState = UNLOADED |
| entt::registry & | mainRegistry |
| entt::entity | data |
Definition at line 6 of file RenderingAssetManager.h.
| Ecs::RenderingAsset::RenderingAsset | ( | ) |