Vulkan Schnee 0.0.1
High-performance rendering engine
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MeshLoader.cpp
Go to the documentation of this file.
2
3namespace EngineCore {
6
7 void MeshLoader::loadMesh(const std::filesystem::path &filePath, std::vector<Vertex> &vertices,
8 std::vector<uint32_t> &indices,
9 std::vector<std::unique_ptr<TextureLoadData>>& textureLoadData) {
10
11 }
12
13}
virtual void loadMesh(const std::filesystem::path &filePath, std::vector< Vertex > &vertices, std::vector< uint32_t > &indices, std::vector< std::unique_ptr< TextureLoadData > > &textureLoadData)
Definition MeshLoader.cpp:7
Log category system implementation.