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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <MeshLoader.h>
Public Member Functions | |
| virtual | ~MeshLoader () |
| virtual void | loadMesh (const std::filesystem::path &filePath, std::vector< Vertex > &vertices, std::vector< uint32_t > &indices, std::vector< std::unique_ptr< TextureLoadData > > &textureLoadData) |
Definition at line 10 of file MeshLoader.h.
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virtual |
Definition at line 4 of file MeshLoader.cpp.
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virtual |
Reimplemented in EngineCore::MeshLoaderGltf.
Definition at line 7 of file MeshLoader.cpp.