Vulkan Schnee 0.0.1
High-performance rendering engine
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TextureHandleRegistry.h File Reference
#include "TextureHandle.h"
#include <filesystem>
#include <shared_mutex>
#include <unordered_map>
#include <vector>
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Classes

class  EngineCore::TextureHandleRegistry
 Central registry for texture handles, providing O(1) descriptor index lookup. More...
struct  EngineCore::TextureHandleRegistry::Entry
 Registry entry storing texture metadata. More...

Namespaces

namespace  EngineCore
 Log category system implementation.