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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "TextureHandle.h"#include <filesystem>#include <shared_mutex>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| class | EngineCore::TextureHandleRegistry |
| Central registry for texture handles, providing O(1) descriptor index lookup. More... | |
| struct | EngineCore::TextureHandleRegistry::Entry |
| Registry entry storing texture metadata. More... | |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |