Vulkan Schnee
0.0.1
High-performance rendering engine
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TextureLoader.h
Go to the documentation of this file.
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#pragma once
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#include <filesystem>
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#include "
TextureLoadData.h
"
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namespace
EngineCore
{
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class
TextureLoader
{
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public
:
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std::unique_ptr<TextureLoadData>
loadImage
(
const
std::filesystem::path &path);
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};
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}
TextureLoadData.h
EngineCore::TextureLoader
Definition
TextureLoader.h:7
EngineCore::TextureLoader::loadImage
std::unique_ptr< TextureLoadData > loadImage(const std::filesystem::path &path)
Definition
TextureLoader.cpp:10
EngineCore
Log category system implementation.
Definition
CameraComponent.cpp:8
Engine
include
Engine
Texture
TextureLoader.h
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