Vulkan Schnee 0.0.1
High-performance rendering engine
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TextureLoader.h
Go to the documentation of this file.
1#pragma once
2#include <filesystem>
3
4#include "TextureLoadData.h"
5
6namespace EngineCore {
8 public:
9 std::unique_ptr<TextureLoadData> loadImage(const std::filesystem::path &path);
10 };
11}
std::unique_ptr< TextureLoadData > loadImage(const std::filesystem::path &path)
Log category system implementation.