|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
#include <TextureLoader.h>
Public Member Functions | |
| std::unique_ptr< TextureLoadData > | loadImage (const std::filesystem::path &path) |
Definition at line 7 of file TextureLoader.h.
| std::unique_ptr< TextureLoadData > EngineCore::TextureLoader::loadImage | ( | const std::filesystem::path & | path | ) |
Definition at line 10 of file TextureLoader.cpp.
Referenced by EngineCore::MeshLoaderGltf::useDefaultTexture().