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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/World/Transform.h"#include "GltfLoader.h"#include "MeshPrimitive.h"#include <Engine/Material/MaterialShader.h>#include <filesystem>#include <glm/glm.hpp>#include <vector>Go to the source code of this file.
Classes | |
| struct | EngineCore::PushConstants |
| struct | EngineCore::UniformBufferObject |
| class | EngineCore::Mesh |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |