Vulkan Schnee 0.0.1
High-performance rendering engine
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Mesh.h File Reference
#include "Engine/World/Transform.h"
#include "GltfLoader.h"
#include "MeshPrimitive.h"
#include <Engine/Material/MaterialShader.h>
#include <filesystem>
#include <glm/glm.hpp>
#include <vector>
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Classes

struct  EngineCore::PushConstants
struct  EngineCore::UniformBufferObject
class  EngineCore::Mesh

Namespaces

namespace  EngineCore
 Log category system implementation.