Vulkan Schnee 0.0.1
High-performance rendering engine
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MaterialShader.h File Reference
#include "Engine/Math/BidirectionalMap.h"
#include "Engine/Renderer/PipelineMaterialPayload.h"
#include <filesystem>
#include <string>
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Classes

struct  EngineCore::MaterialShader

Namespaces

namespace  EngineCore
 Log category system implementation.