Vulkan Schnee 0.0.1
High-performance rendering engine
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SceneGraph.h File Reference
#include "Engine/Ecs/RegistryManager.h"
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <memory>
#include <vector>
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Classes

class  EngineCore::SceneNode
 Represents a node in the scene graph, containing information about its position, rotation, and scale relative to its parent. It also holds references to its parent and children nodes. More...
class  EngineCore::RootNode
 A subclass of EngineCore::SceneNode which is the root node of a scene graph. More...
class  EngineCore::SceneGraph
 Represents the entire scene as a graph (specifically, a tree) of SceneNode objects. It manages the hierarchy of nodes and provides access to the root of the scene. More...
class  EngineCore::NodeFactory
 Factory class for creating SceneNodes with proper parent-child relationships. This ensures that nodes are always created with a valid parent. More...

Namespaces

namespace  Ecs
 Data structs for the Entity Component System.
namespace  EngineCore
 Log category system implementation.