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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <glm/glm.hpp>Go to the source code of this file.
Classes | |
| struct | Vertex |
| The fundamental building block of all meshes in this engine. More... | |
| struct | BoneVertexData |
| Per-vertex bone influence data for skeletal mesh skinning. More... | |