37 const glm::vec3 & position,
38 const glm::quat & rotation )
51 const glm::vec3 & position,
52 const glm::vec3 & rotation )
66 const entt::entity & parent,
67 const glm::vec3 & position,
68 const glm::quat & rotation,
69 const glm::vec3 & scale
static entt::registry & get()
Gets the registry for all components.
LogicComponent(Scene *owningScene)
entt::entity component
Stores the data.
void setParent(const entt::entity &parent)
Ecs::LocalTransform * transformComponent
Ecs::Parent * parentComponent
SceneComponent(Scene *scene)
A scene is the overarching structure which can spawn actors.
Log category system implementation.
Stores parent relationships.