Vulkan Schnee 0.0.1
High-performance rendering engine
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TextureHandle.h File Reference
#include "TextureType.h"
#include <cassert>
#include <cstdint>
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Classes

class  EngineCore::TextureHandle
 Type-erased texture handle for runtime storage. More...
class  EngineCore::TypedTextureHandle< Type >
 Type-safe texture handle wrapper providing compile-time type safety. More...

Namespaces

namespace  EngineCore
 Log category system implementation.

Typedefs

using EngineCore::AlbedoTextureHandle = TypedTextureHandle<TextureType::BaseColor>
using EngineCore::NormalTextureHandle = TypedTextureHandle<TextureType::Normal>
using EngineCore::MetallicRoughnessTextureHandle = TypedTextureHandle<TextureType::MetallicRoughness>
using EngineCore::EmissiveTextureHandle = TypedTextureHandle<TextureType::Emissive>
using EngineCore::LightmapTextureHandle = TypedTextureHandle<TextureType::Lightmap>