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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include <cstdint>#include <string_view>Go to the source code of this file.
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |
Enumerations | |
| enum class | EngineCore::PipelineStage : uint32_t { EngineCore::TransferComplete = 0 , EngineCore::CullingComplete = 1 , EngineCore::MeshletUnpackComplete = 2 , EngineCore::GraphicsComplete = 3 , EngineCore::PresentReady = 4 , EngineCore::COUNT } |
| Extensible pipeline stages for timeline semaphore synchronization. More... | |
Functions | |
| constexpr std::string_view | EngineCore::getPipelineStageName (PipelineStage stage) |
| Gets a human-readable name for a pipeline stage (for debugging/logging) | |
Variables | |
| constexpr uint32_t | EngineCore::PIPELINE_STAGE_COUNT = static_cast<uint32_t>(PipelineStage::COUNT) |