Vulkan Schnee 0.0.1
High-performance rendering engine
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GtlfTypes.h
Go to the documentation of this file.
1#pragma once
3
4namespace Ecs {
5
7 std::string version;
8 };
9
14
16
17 };
18
19 struct VertexData {
20 std::vector<Vertex> vertices;
21 };
22
24 std::vector<glm::vec2> uv;
25 };
26}
Data structs for the Entity Component System.
std::vector< glm::vec2 > uv
Definition GtlfTypes.h:24
std::vector< Vertex > vertices
Definition GtlfTypes.h:20