Vulkan Schnee 0.0.1
High-performance rendering engine
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PhysicsBodyComponent.h File Reference
#include "Engine/Component/LogicComponent.h"
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <entt/entt.hpp>
#include <memory>
#include <vector>
#include <set>
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Classes

class  EngineCore::PhysicsBodyComponent
 Component that manages a physics rigid body for an entity. More...

Namespaces

namespace  EngineCore
 Log category system implementation.