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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Component/LogicComponent.h"#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <entt/entt.hpp>#include <memory>#include <vector>#include <set>Go to the source code of this file.
Classes | |
| class | EngineCore::PhysicsBodyComponent |
| Component that manages a physics rigid body for an entity. More... | |
Namespaces | |
| namespace | EngineCore |
| Log category system implementation. | |