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Vulkan Schnee 0.0.1
High-performance rendering engine
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#include "Engine/Component/LogicComponent.h"#include <glm/glm.hpp>#include <glm/gtc/quaternion.hpp>#include <entt/entt.hpp>#include <memory>#include <vector>#include <set>Go to the source code of this file.
Classes | |
| class | Engine::Components::PhysicsBody |
| Component that manages a physics rigid body for an entity. More... | |
Namespaces | |
| namespace | Engine |
| namespace | Engine::Core |
| Core audio subsystem owning the miniaudio engine and managing playback. | |
| namespace | Engine::Entities |
| namespace | Engine::Components |