Vulkan Schnee
0.0.1
High-performance rendering engine
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Rat.h
Go to the documentation of this file.
1
#pragma once
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#include "
Actor.h
"
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namespace
EngineCore
{
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class
Rat
:
public
Actor
{
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public
:
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Rat
(
const
std::shared_ptr<SceneNode> &node,
Scene
*
owningScene
);
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~Rat
()
override
;
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private
:
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SceneComponent
*
testComponent
=
nullptr
;
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};
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}
Actor.h
EngineCore::Actor::Scene
friend class Scene
Definition
Actor.h:25
EngineCore::Actor::Actor
Actor(std::shared_ptr< SceneNode > sceneNode, Scene *owningScene)
Definition
Actor.cpp:13
EngineCore::Actor::owningScene
Scene * owningScene
Definition
Actor.h:149
EngineCore::Rat::~Rat
~Rat() override
Definition
Rat.cpp:18
EngineCore::Rat::Rat
Rat(const std::shared_ptr< SceneNode > &node, Scene *owningScene)
Definition
Rat.cpp:6
EngineCore::Rat::testComponent
SceneComponent * testComponent
Definition
Rat.h:11
EngineCore::SceneComponent
A scene component has a transform.
Definition
SceneComponent.h:22
EngineCore
Log category system implementation.
Definition
CameraComponent.cpp:8
Engine
include
Engine
Entity
Rat.h
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1.14.0