Vulkan Schnee 0.0.1
High-performance rendering engine
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Rat.h
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1#pragma once
2#include "Actor.h"
3
4namespace Engine::Components
5{
6 class Mesh;
7} // namespace Engine::Components
8
9namespace Engine::Entities {
13 class Rat : public Actor {
14 public:
15 explicit Rat(const SpawnContext & context);
16
17 ~Rat() override;
18 private:
20 };
21}
A component which can be attached as many times to an actor as one wants. It makes it possible to ren...
Actor(const SpawnContext &context)
Components::Mesh * ratMesh_
Definition Rat.h:19
Rat(const SpawnContext &context)
Scene ownership data passed to actor and component constructors during spawning.