Vulkan Schnee 0.0.1
High-performance rendering engine
Loading...
Searching...
No Matches
Rat.h
Go to the documentation of this file.
1#pragma once
2#include "Actor.h"
3
4namespace Engine::Entities {
5 class Rat : public Actor {
6 public:
7 Rat(const std::shared_ptr<SceneNode> &node, Scene* owningScene);
8
9 ~Rat() override;
10 private:
12 };
13}
A scene component has a transform.
friend class Scene
Definition Actor.h:21
Actor(std::shared_ptr< SceneNode > sceneNode, Scene *owningScene)
Components::Scene * testComponent
Definition Rat.h:11
Rat(const std::shared_ptr< SceneNode > &node, Scene *owningScene)