Vulkan Schnee 0.0.1
High-performance rendering engine
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Rat.h
Go to the documentation of this file.
1#pragma once
2#include "Actor.h"
3
4namespace EngineCore {
5 class Rat : public Actor {
6 public:
7 Rat(const std::shared_ptr<SceneNode> &node, Scene* owningScene);
8
9 ~Rat() override;
10 private:
12 };
13}
friend class Scene
Definition Actor.h:25
Actor(std::shared_ptr< SceneNode > sceneNode, Scene *owningScene)
Definition Actor.cpp:13
Scene * owningScene
Definition Actor.h:149
~Rat() override
Definition Rat.cpp:18
Rat(const std::shared_ptr< SceneNode > &node, Scene *owningScene)
Definition Rat.cpp:6
SceneComponent * testComponent
Definition Rat.h:11
A scene component has a transform.
Log category system implementation.