Vulkan Schnee 0.0.1
High-performance rendering engine
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ModelAssetManager.h File Reference
#include "Engine/Core/Asset.h"
#include <tiny_gltf.h>
#include <filesystem>
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Classes

class  EngineCore::ModelAsset
 The model asset is used to bind together all files of one gtlf model. The idea is that textures, materials etc are bundled in one model. More...
class  EngineCore::ModelAssetManager

Namespaces

namespace  Ecs
 Data structs for the Entity Component System.
namespace  EngineCore
 Log category system implementation.