|
Vulkan Schnee 0.0.1
High-performance rendering engine
|
Go to the source code of this file.
Classes | |
| class | EngineCore::ModelAsset |
| The model asset is used to bind together all files of one gtlf model. The idea is that textures, materials etc are bundled in one model. More... | |
| class | EngineCore::ModelAssetManager |
Namespaces | |
| namespace | Ecs |
| Data structs for the Entity Component System. | |
| namespace | EngineCore |
| Log category system implementation. | |