Vulkan Schnee
0.0.1
High-performance rendering engine
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RenderList.cpp
Go to the documentation of this file.
1
#include "
Engine/Core/RenderList.h
"
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namespace
EngineCore
{
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void
RenderList::addToRenderPool
(std::unique_ptr<Actor> actor) {
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actorsToRender
.push_back(std::move(actor));
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}
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uint32_t
RenderList::getRenderCount
()
const
{
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return
actorsToRender
.size();
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}
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}
RenderList.h
EngineCore::RenderList::getRenderCount
uint32_t getRenderCount() const
Definition
RenderList.cpp:8
EngineCore::RenderList::addToRenderPool
void addToRenderPool(std::unique_ptr< Actor > actor)
Definition
RenderList.cpp:4
EngineCore::RenderList::actorsToRender
std::vector< std::unique_ptr< Actor > > actorsToRender
Definition
RenderList.h:17
EngineCore
Log category system implementation.
Definition
CameraComponent.cpp:8
Engine
src
Engine
Core
RenderList.cpp
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