Vulkan Schnee 0.0.1
High-performance rendering engine
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RenderList.cpp
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2
3namespace EngineCore {
4 void RenderList::addToRenderPool(std::unique_ptr<Actor> actor) {
5 actorsToRender.push_back(std::move(actor));
6 }
7
8 uint32_t RenderList::getRenderCount() const {
9 return actorsToRender.size();
10 }
11}
uint32_t getRenderCount() const
Definition RenderList.cpp:8
void addToRenderPool(std::unique_ptr< Actor > actor)
Definition RenderList.cpp:4
std::vector< std::unique_ptr< Actor > > actorsToRender
Definition RenderList.h:17
Log category system implementation.