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Vulkan Schnee 0.0.1
High-performance rendering engine
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The render list stores all actors to render this frame. More...
#include <RenderList.h>
Public Member Functions | |
| void | addToRenderPool (std::unique_ptr< Actor > actor) |
| uint32_t | getRenderCount () const |
Private Attributes | |
| std::vector< std::unique_ptr< Actor > > | actorsToRender |
The render list stores all actors to render this frame.
Definition at line 10 of file RenderList.h.
| void EngineCore::RenderList::addToRenderPool | ( | std::unique_ptr< Actor > | actor | ) |
Definition at line 4 of file RenderList.cpp.
References actorsToRender.
| uint32_t EngineCore::RenderList::getRenderCount | ( | ) | const |
Definition at line 8 of file RenderList.cpp.
References actorsToRender.
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private |
Definition at line 17 of file RenderList.h.
Referenced by addToRenderPool(), and getRenderCount().